Category Archives: Actor-Network Theory

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The Ontological Interpretation of Privacy

Luciano Floridi is one of the few philosophers of the digital age who radically reinterprets issues such as informational privacy on basis of an informational ontology (see The Ontological Interpretation of Informational Privacy, in: Ethics and Informational Technology, 2006). Being is information. The world consists of information and not things or people. People do not possess their personal information, they are their personal information. Privacy therefore should not be understood as an issue of possession and control of data, but as a matter of personal integrity. Stealing and misusing personal data should not be compared to stealing and misusing someone’s possessions, for example, their automobile, but instead to kidnapping. My data is not the same as my auto, but rather much more like my body.

If information is a state of being and not a state of having, then what constitutes privacy? Floridi defines privacy in terms of the “ontological friction” regulating the flow of information in the “infoshpere.” The more friction blocking, disturbing, slowing down, and attenuating the flow of information, and the more effort it takes to bridge the gaps between information, the more privacy can be ascribed to information. Correspondingly, the less the flow of information is regulated, slowed down, hindered, the less this information can be considered private. Private and public are not different spaces, for example, the privacy of my home as opposed to public spaces like the shopping center or the train station. Digital media do not knock at the door and ask permission before entering. They are ubiquitous. Privacy is neither a space, nor a thing, but a state of being.

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The Actor is the Network

Goffman’s dramaturgical model for social interaction and face-to-face communication is interesting from the point of view of actor-network theory (ANT) because for ANT social actors are not “individuals,” but networks. Being a network, instead of a unitary, in-divisible, immediately self-transparent subject of knowing and doing challenges the modern understanding of face-to-face communication as an encounter between two people in which the individual social actors communicate directly with each other without being puppets of macro social structures, such as organizations, families, nations, norms, institutions, and so on.

It is an omnipresent assumption of modernity that interaction and face-to-face communication describe a situation in which two people meet each other, exchange opinions, agree to cooperate or not, etc. on the basis of freedom, equality, and, as Habermas would say, “undistorted communication.” Communication is undistorted when no one and no thing interferes with the intentional speech acts of the autonomous rational subjects who are thereby not hindered in forming and expressing their opinions. Two speakers meet, look each other in the eye, and make claims to validity against commonly accepted criteria of truth, truthfulness, correctness, and meaning. This is the modern myth of interaction. And this is also where Goffman is interesting because role theory claims that social interlocutors are like actors on a stage, who never appear as naked subjects, but are replete with costumes, props, scripts, settings, narratives, audience selection mechanisms, and many more “others” that enter into, participate in, become a part of, and condition communication. Were this not so, communication would be without “context,” or as Wittgenstein would say, we wouldn’t know what language-game was being played, and the actors themselves wouldn’t know what to say.

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The Socio-Sphere

The digital media revolution has largely made both the private sphere and the public sphere obsolete, or at least questionable, and has created a domain that is neither private nor public, a domain in which traditional forms of association, including politics, are being called into question.  Bruno Latour (Reassembling the Social. An Introduction to Actor-Network-Theory, Oxford: Oxford University Press, 2005) chooses not to use the terminology of modern social theory at all and speaks of the “collective,” a space of networks instead of a public sphere bound on the one side by a radically individualized privacy and on the other by hierarchical and oppressive social structures. Following Latour we propose dropping the categories of private and public and exchanging them for a new term, the socio-sphere. The socio-sphere is neither private nor public, but is based upon the new form of communication made possible by digital media, namely, “many-to-many” communication. The age old limitations on communication forcing it into either a one-to-one mode or into a one-to-many mode created a public sphere that was inherently contradictory. One-to-many communication disguised itself by means of the concept of representation and pretended to be one-to-one communication, that is, a form of communication in which all co-participate equally. The affordances of digital media create an entirely new form of communication capable of overcoming the limitations imposed upon communication since the beginnings of human history. This is what the technology does. The possibility of many-to-many communication brings with it the hope of resolving the contradiction of representation created by traditional media, namely, that one speaks for the many by means of speaking to the many.  In the wake of the digital media revolution the public sphere, and with it, the private subject of modernity, vanish into the socio-sphere. There is no longer anything like privacy and there is no longer a specifically public space.

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Layers and Filters

In the wake of the digital revolution networking breaks out of traditional spatial and temporal limitations on access to information and cooperative action such that new and unforeseen possibilities emerge. Communication and action have traditionally been conditioned by spatial, temporal, and physical or bodily parameters. What could be perceived, known, and communicated and the conditions of action were determined largely by the physical “context,” the place and time where an actor was bodily present. Someone standing on a street corner in Lower Manhattan experiences a different world, has access to different information, and has different possibilities of action, then someone herding goats in the Pyrenees. The information available to these persons and the opportunities of action open to them is of course also determined by their education, the location of the nearest library, the available means of transportation, and the time, effort, and cost required to contact someone in order to get an answer to a question, initiate a financial transaction, coordinate cooperative action and so on. In the network society these spatial, temporal, and physical conditions are no longer the primary parameters of knowing and acting. Instead reality presents itself as a play of layers and filters.

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The Social Operating System

Mixed reality (see post on Mixed Reality) describes a form of social and cultural evolution that merges digital technology with all aspects of life such that houses, workplaces, offices, schools, universities, libraries, public buildings, hospitals, indeed, entire cities including the complex systems of transportation, energy, logistics, and communication they depend upon become interfaces, that is, one great complex, automated information and communication system. Building the associations, enrolling the actors, translating their programs, navigating, managing, coordinating, and making use of this heterogeneous, hybrid network of humans and non-humans is the job of what may be called the social operating system. An operating system, such as Windows, iOS, or Linux is the key software of a computer. It enables and controls input and output devices, coordinates functions, guides processes, and monitors the operation of all elements of the complex hardware and the various applications that run on it. It holds the entire system together. The idea of a social operating system was made popular with the rise of Web 2.0 and what is called “social media.” It refers to the increasing dependence of almost all activities on digital information and communication and to the integration of technological systems into work, play, learning, health care, etc.

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