Category Archives: Network Norms

the rules of networking

Personal Informatics and Design

Design discourse is admittedly mostly technical in the sense of focusing on product development, marketing, and business planning. Nonetheless there is a deeper and, for the social scientist, more interesting background for questions relating to design. At stake is fundamentally a techné of the self in the sense of Foucault’s ethics and Heidegger’s interpretation of technology as poiesis. In a well-known book entitled Sciences of the Artificial, Herbert Simon developed a concept of design that can be traced from Greek techné and applied to Foucault’s technology of self as ethics. For Simon (1996)

“Engineers are not the only professional designers. Everyone designs who devises courses of action aimed at changing existing situations into preferred ones. The intellectual activity that produces material artifacts is no different fundamentally from the one that prescribes remedies for a sick patient or the one that devises a new sales plan for a company or a social welfare policy for a state. Design, so construed, is the core of all professional training…. Schools of engineering, as well as schools of architecture, business, education, law, and medicine, are all centrally concerned with the process of design.” (111)

Bruno Latour would agree to this and add that the concept of design today “has been extended from the details of daily objects to cities, landscapes, nations, cultures, bodies, genes, and … to nature itself… (Latour 2008: 2). Furthermore, this extension of the idea of design to all aspects of reality means that the concept of “design” has become “a clear substitute for revolution and modernization” (5); those two ideals that have led Modernity into an inescapable responsibility for planetary ecology. Finally, for Latour “the decisive advantage of the concept of design is that it necessarily involves an ethical dimension which is tied into the obvious question of good versus bad design” (5). The ethical dimension that Latour finds at the heart of design joins Foucault’s idea of an ethical technology of self for “humans have to be artificially made and remade” (10). Understanding self-knowledge as an ethical and technical (in the sense of techné) task of design should not lead us into post-humanist speculations and the discussion of cyborgs. Instead, that which makes design both ethically good and aesthetically beautiful is its ability to take as many different aspects of what something is and can become into account, to respect all the different claims that can be made on someone or something, to insure that nothing important is overlooked, and to allow for surprises and the unexpected. To design something well, including oneself, in the functional, ethical, and aesthetic dimensions, is to take account of as much information as one can in the process of constructing. Latour proposes that networking, that is, the techné of constructing actor-networks, should be understood as design. This means that design is a “means for drawing things together – gods, non-humans, and mortals included” (13).

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The AIME of Media – Latour and New Media

Nowhere are media to be found among the list of beings that Bruno Latour’s Inquiry into Modes of Existence has so far discovered. Even the concept of “communication” does not belong to the metalanguage of Latour’s pluralistic ontology. It would seem that these basic concepts of modern social theory are subsumed under the ideas of “association” and “mediation” and thus not a suitable matter for differentiation into networks of their own. However, the list is not complete. The door is open. But the threshold is high. The master himself does not make it easy to get through the door. In order to be acknowledged as a mode of existence, a network must have its own kind of crisis, hiatus, rupture, or breach, that is, there must be some reason, why actors make efforts to associate in a particular way. Furthermore, a network must have its own trajectory or direction of establishing continuity and jumping over the gaps. Legal associations are different from scientific associations, and these again are different from religious associations. Third, a network must also meet certain conditions of felicity or infelicity regarding what counts as “truth” for it. Quite obviously, legal truth conditions are different from religious, political, scientific, or artistic truth conditions. Fourth, networks “institute” beings of a certain mode and they do this for a certain purpose, function, or what Latour calls “alteration.” If a mode of existence, or a being, cannot be identified by these criteria, then it has no place in the list of modes of existence that the AIME project is assembling. Despite these hurdles, we ask if media and communication do not demand to be considered as modes of existence in their own right. Can a future media studies be based upon communication and media as a specific mode of existence?

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If Facebook were a Nation

With 1.35 billion active users (3rd qt. 2014), Facebook is now as big as China. If we include other social media, such as Twitter, Goggle+, YouTube, Instagram, etc., we seem to be witnessing an unprecedented migration into a networked social sphere that demands rethinking of topics such as globalization, transnational publics, global governance, and international relations. It will be objected that these topics have to do with real politics, with economics, war, terrorism, ecological threats, and issues of justice. However, it would perhaps be too hasty – considering the role that social media have played in political initiatives throughout the world – to assume that global communities of social media users are not also concerned with these issues and do not make a difference in the world of real politics. Traditional political theory is going through a crisis. Politics has always been the prerogative of sovereign nation states. Only citizens of a constitutional state were thought to be capable of political action, that is, participation in processes of deliberation and decision making with regard to the common good. Politics belongs in the domain of what Habermas called the “public sphere.” The public sphere is that social domain in which private individuals come together to freely and equally deliberate matters of common concern. In democratic societies the better argument and not violence or coercion legitimates governance. If legitimate and effective governance is only possible within the boundaries of a constitutional state, where rule of law and democratic procedures are established, what happens to the public sphere in a global network society? Globalization means that almost all important problems go beyond national borders. It means that the “emergence” of supra-national moral obligations such as Human Rights and global governance institutions such as the UN place the traditional idea of state-based politics in question. Globalization leaves the public sphere, it would seem, without a home.

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Architecture and the Space of Flows

Architecture is becoming more reflective. Not because architects are theorizing more about what they do – they have always done this –, but because the conditions of the possibility of architecture are themselves becoming an object of architectural design. Stan Allen’s post-semiotic architecture of infrastructures is an example. According to Allen (Infrastructural Ubanism), “Under the dominance of the representational model, architecture has surrendered its capacity to imagine, to propose, or to construct alternative realities.” (50)  This implies a new program for architecture in which design does not exhaust itself in autonomous, representative buildings, but is concerned primarily with “the production of directed fields in which program, event, and activity can play themselves out.” (52) Concretely, Allen is talking about infrastructures, that is, not specific buildings, but “the site itself…the conditions for future events…the construction of surfaces, the provision of services to support future programs, …the establishment of networks for movement, communication, and  exchange.” (54) All these things such as transportation systems, energy grids, communication networks, and so on can be seen as the conditions of the possibility for architecture in the sense of objects and buildings. For readers of Castells’ Information Society this sounds a lot like what Castells calls the “space of flows,” that is, the hardware and software that creates a global network of simultaneous action beyond any local places, traditions, cultures, and identities. Although Castells has not entirely given up the conflict and even contradiction between the global and somewhat virtual space of flows on the one side and the physical and fragmented space of places, he has come to recognize the role of architecture in “making places in the space of flows” (Space of Flows, Space of Places: Materials for a Theory of Urbanism in the Information Age, in The Cybercities Reader ed. S. Graham, 2004). Castells cites such projects as Gehry’s Guggenheim Museum in Bilbao, Calatrava’s bridges, telecommunication towers, airports, Moneo’s AVE station in Madrid, and Koolhaas’s Lille Grand Palais. Many other multipurpose megastructures in the form of transportation or communication hubs could be added to the list. In these structures what is designed is infrastructure, the network of the network society. It is not place but flow that is the “object” of architectural design. It is the flow that becomes the place we live, work, play, shop, etc. Contrary to Castells opposition between flow and place, what these examples show is that it is the space of flows that is becoming the place in which we live, work, and construct our identities.

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Where do you want to go today? Space as Interface

Microsoft introduced the Internet to the world in 1994 with the slogan: “Where do you want to go today?” Everyone who booted up Windows 95 was routinely asked this question. Although the Mad Men did not consider this global image advertising campaign a great success, Microsoft’s slogan says something philosophically important about the digital media revolution. Digital media, and above all the Internet, have something to do with space, with where you are and where you are going. The importance of new media for the concept of space has for the most part been formulated in negative terms. Digital media are said to annihilate space, to shrink great distances to the movement of a computer mouse, and create a networked global space – Castells speaks of a “space of flows” – in which everything and everyone are open and available all the time. This is indeed what Microsoft is saying; you can go anywhere; there are no limits to movement, space is no longer a barrier or a hindrance to communication, flows of information, and cooperation. In the Internet space is replaced by cyberspace, a virtual reality, a paradoxical expanse containing the whole world in the dimensionless realm of bits and bytes. Much has been written about the dangers and advantages of cyberspace. In the meantime, so-called virtual reality has become so important for work, shopping, business, education, and all other areas of life that it cannot be thought of as a domain of its own, somehow separated from the “real” world. Physical space and cyberspace have merged to become what could be called a “mixed reality.” But how are we to understand space when it is mixture of contradictory elements. Is the philosophy of space after the advent of digital media doomed to speak of a spaceless space similar to what Castells has called the “timeless time” of the network society?

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