Category Archives: Social Operating System

the social operating system

The Social Operating System

Mixed reality (see post on Mixed Reality) describes a form of social and cultural evolution that merges digital technology with all aspects of life such that houses, workplaces, offices, schools, universities, libraries, public buildings, hospitals, indeed, entire cities including the complex systems of transportation, energy, logistics, and communication they depend upon become interfaces, that is, one great complex, automated information and communication system. Building the associations, enrolling the actors, translating their programs, navigating, managing, coordinating, and making use of this heterogeneous, hybrid network of humans and non-humans is the job of what may be called the social operating system. An operating system, such as Windows, iOS, or Linux is the key software of a computer. It enables and controls input and output devices, coordinates functions, guides processes, and monitors the operation of all elements of the complex hardware and the various applications that run on it. It holds the entire system together. The idea of a social operating system was made popular with the rise of Web 2.0 and what is called “social media.” It refers to the increasing dependence of almost all activities on digital information and communication and to the integration of technological systems into work, play, learning, health care, etc.

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Networked Publics

When talking about social changes in the wake of the digital media revolution the concept of “networked publics” (see Kazys  Varnelis (ed), “Networked Publics” MIT Press 2008) is useful and interesting. If there is such a thing as a global network society, it would be reasonable to assume that the public sphere is in some way conditioned by networked information and communication technologies (NICT). Mizuko Ito in the Introduction to the collection of essays on topics such as place, culture, politics, and media, summarizes the affordances of NICT in terms of four “technosocial trends;” 1) the accessibility to digital tools and networks; 2) many-to-many and peer-to-peer forms of distribution; 3) the creation of value at the edges of the network; and 4) aggregation of culture and information.  These trends produce “networked publics,” that is “a linked set of social, cultural, and technological developments” that replace the public sphere of traditional mass media societies; a public sphere  that was, after all, nothing more than an audience of consumers, a silent majority, or the anonymous masses.

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